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Shu Units

Features of Shu’s Troops
Shu’s troop performs well in plunder mode. They can loot resources in others’ Hidden Warehouse.
Mechanized Transport, invented by Zhuge Liang, provides extra speed and load for the caravans of Shu.
The basic troops of Shu are the most cost-efficient units in game. It is easy for Shu to form a great scale of military force in a very short time. But when under attack, the untrained Militias will turn into a mess very easily.
Ranged troops of Shu are equipped with the most advanced weapons, providing fantastic performance during siege battles.

Details of Shu’s Troops

Militia

Militias are lack of armor and weak in defense, but their attacking force can not be neglected.
Develop Requirement: None.

Cost

95

75

40

40

00:15:00

Status

40

20

5

60

7

1 Pop

Pikeman

Pikemen can effectively ward off the attack of Cavalry.
Develop Requirement: Barracks, Lv3; Drill Ground, Lv1; Armorsmith, Lv 1

Cost

145

70

85

40

00:23:20

Status

10

35

60

40

7

1 Pop

Glaiveman

Glaivemen armed with glaive blades, with a good balance between attack and defense.
Develop Requirement: Barracks, Lv3; Drill Ground, Lv5; Weaponsmith, Lv 1

Cost

130

120

170

70

00:25:00

Status

60

30

30

50

6

1 Pop

Lancer

Lancers are good at stopping infantries from pushing forward.
Develop Requirement: Drill Ground, Lv5; Stable, Lv 3

Cost

370

270

290

75

00:50:00

Status

55

100

40

110

10

2 Pop

Imperial Guard

Though Imperial Guard is weak in defense, their attack will not let you down.
Develop Requirement: Drill Ground, Lv15; Stable, Lv 10

Cost

450

515

480

80

1:01:40

Status

150

50

75

88

9

3 Pop

Scout

Scout can spy an appointed area for you, but their speed is slower than Scout Cavalry.
Develop Requirement: Drill Ground, Lv1; Scout Camp, Lv1

Cost

140

160

20

40

0:28:20

Status

0

20

10

0

9

3 Pop

Crossbowman

Crossbowmen has better attributes than Archers, while their cost is higher.
Develop Requirement: Drill Ground, Lv5; Scout Camp, Lv5

Cost

290

220

240

60

0:34:00

Status

80

10

5

60

7

2 Pop

Repeating Crossbowman

Repeating Crossbowmen are equiped with advanced weapons, specially designed by Zhuge Liang. Their attack force are highly improved.
Develop Requirement: Drill Ground, Lv10; Scout Camp, Lv10

Cost

510

380

430

100

0:50:00

Status

120

10

50

60

7

2 Pop

Battering Ram

Battering Ram is a useful device to break the wall and gate of enemy city.
Develop Requirement: Drill Ground, Lv10; Ironworks, Lv1.

Cost

900

360

5000

70

1:16:40

Status

60

30

75

0

4

3 Pop

Demolisher

Demolisher can throw stones to attack enemy city.
Develop Requirement: Drill Ground, Lv20; Ironworks, Lv20

Cost

950

1350

600

90

2:30:00

Status

75

60

10

0

3

6 Pop

Lobbyist

Lobbyist is good at arguing and debating, who use his brain to win strategic advantage for his country.
Requirment: Annexe, Lv 10; Drill Ground, Lv 20; Command Center, Lv 5.

Cost

30750

27200

45000

37500

25:11:40

Status

50

40

30

0

4

4 Pop

Pioneer

You cannot establish a new city without Pioneers.
Develop Requirement: Annexe or Mansion, Lv 10.

Cost

5800

5300

7200

5500

7:28:20

Status

0

80

80

3000

5

1 Pop

Rolling Log

Rolling Log is a device for defense. It will effectively stop infantries from pushing forward and cause great casualty to them.
Develop Requirement: City wall, Level 1

Cost

25

15

30

0:12:00

Status

25

10

 

Rolling Stone

Rolling Stone is a device for defense. It will effectively stop mixed force from pushing forward and cause great casualty to them.
Develop Requirement: City wall, Level 3

Cost

25

15

20

0:12:00

Status

15

15

 

Barricade

Barricade is a device for defense. It will effectively stop cavalries from pushing forward and cause great casualty to them.
Develop Requirement: City wall, Level 5

Cost

35

20

35

0:14:00

Status

10

30

 

Blindage

Blindage is a device for defense which will increase the defense of archers in it by 50.
Develop Requirement: City wall, Level 15

Cost

200

220

180

0:18:00

Status

0

0

 

Traps

Trap will box up the invading infantry troops and make enemy infantries miss the best attack chance.
Research Requirement: City wall, Level 10

Cost

120

50

150

0:16:00

Status

0

0

 

Shu Units >>   Wu Units >>  
  • Wei Units

    Features of Wei’s Troops
    With the most advanced technology among the 3 nations. Wei is the only nation which can simultaneously build constructions both in the city and in resource fields.
    Wei’s infantry and cavalry units, when fully upgraded, have the highest combat status in attack and defense. Of course they are also the most expensive units for recruit and research.
    Wei has the most powerful ranged troops in the game, but they can not take part in city defense. Wei also have the most influential Lobbyists.

    Details of Wei’s Troops

    Swordsman

    Swordsmen are heavily armed infantries of Wei. Have good ability in defense and attack.
    Develop Requirement:None.


    Cost

    120

    100

    180

    40

    00:33:30

    Status

    40

    35

    50

    40

    6

    1 Pop

    Heavy Infantry

    Heavy Infantry of Wei are good at defense, especially against other Infantries.
    Develop Requirement: Barracks, Lv3; Drill Ground, Lv1; Armorsmith, Lv 1

     

    Cost

    100

    130

    160

    70

    00:36:40

    Status

    30

    65

    35

    20

    5

    1 Pop

    Guardsman

    Guardsmen are elite infantries with improved ability of attack, but they are vulnerable when facing Cavalries.
    Develop Requirement: Barracks, Lv3; Drill Ground, Lv5; Weaponsmith, Lv 1


    Cost

    150

    160

    210

    80

    00:40:00

    Status

    70

    30

    25

    50

    7

    1 Pop

    Light Cavalry

    Light Cavalries wear lighter armors to increase their mobility.
    Develop Requirement: Drill Ground, Lv5; Stable, Lv 5


    Cost

    550

    440

    220

    100

    00:55:00

    Status

    120

    65

    50

    100

    14

    3 Pop

    Qing Cavalry

    Qing Cavalries are the characteristic force of Wei. They have the strongest attack force.
    Develop Requirement: Drill Ground, Lv5; Stable, Lv 10


    Cost

    550

    640

    800

    180

    00:15:00

    Status

    180

    80

    105

    70

    10

    4 Pop

    Scout Cavalry

    Scout Cavalries can search appointed areas and gather information for you.
    Develop Requirement: Drill Ground, Lv5; Stable, Lv 1; Scout Camp, Lv1


    Cost

    140

    160

    20

    40

    00:15:00

    Status

    0

    20

    10

    0

    16

    2 Pop

    Longbow Archer

    Longbow Archers can attack further and more powerfully, but they move slower.
    Develop Requirement: Drill Ground, Lv5; Scout Camp, Lv5

    Cost

    420

    180

    200

    80

    00:42:00

    Status

    100

    10

    5

    40

    6

    2 Pop

    Cavalry Archer

    Cavalry Archers are the fastest ranged attack unit with highest mobility.
    Develop Requirement: Drill Ground, Lv5; Stable, Lv 10; Scout Camp, Lv10

    Cost

    800

    380

    300

    120

    1:00:00

    Status

    150

    80

    25

    70

    14

    3 Pop

    Battering Ram

    Battering Ram is a useful device to break the wall and gate of enemy city.
    Develop Requirement: Drill Ground, Lv10; Ironworks, Lv1.


    Cost

    900

    360

    5000

    70

    1:16:40

    Status

    60

    30

    75

    0

    4

    3 Pop

    Demolisher

    Demolisher can throw stones to attack enemy city.
    Develop Requirement: Drill Ground, Lv20; Ironworks, Lv20


    Cost

    950

    1350

    600

    90

    2:30:00

    Status

    75

    60

    10

    0

    3

    6 Pop

    Lobbyist

    Lobbyist is good at arguing and debating, who use his brain to win strategic advantage for his country.
    Requirement: Annexe, Lv 10; Drill Ground, Lv 20; Command Center, Lv 5.

    Cost

    30750

    27200

    45000

    37500

    25:11:40

    Status

    50

    40

    30

    0

    4

    4 Pop

    Pioneer

    You cannot establish a new city without Pioneers.
    Develop Requirement: Annexe or Mansion, Lv 10.


    Cost

    5800

    5300

    7200

    5500

    7:28:20

    Status

    0

    80

    80

    3000

    5

    1 Pop

    Rolling Log

    Rolling Log is a device for defense. It will effectively stop infantries from pushing forward and cause great casualty to them.
    Develop Requirement: City wall, Level 1


    Cost

    25

    15

    30

    0:12:00

    Status

    25

    10

     

    Rolling Stone

    Rolling Stone is a device for defense. It will effectively stop mixed force from pushing forward and cause great casualty to them.
    Develop Requirement: City wall, Level 3

    Cost

    25

    15

    20

    0:12:00

    Status

    15

    15

     

    Barricade

    Barricade is a device for defense. It will effectively stop cavalries from pushing forward and cause great casualty to them.
    Develop Requirement: City wall, Level 5


    Cost

    35

    20

    35

    0:14:00

    Status

    10

    30

     

    Blindage

    Blindage is a device for defense which will increase the defense of archers in it by 50.
    Develop Requirement: City wall, Level 15


    Cost

    200

    220

    180

    0:18:00

    Status

    0

    0

     

    Traps

    Trap will box up the invading infantry troops and make enemy infantries miss the best attack chance.
    Research Requirement: City wall, Level 10


    Cost

    120

    50

    150

    0:16:00

    Status

    0

    0

     

    Shu Units >>       Wei Units >>

    Wu Units

    Features of Wu’s Troops
    Wu has the fastest military troops in the game.
    Carryload of caravans will increase when researched the technology of Water Transport.
    With their own philosophy of defensive strategy, Wu have more effective Hidden Warehouses than the other two nations.
    Being an adventurous people, it costs less to recruit Pioneers among the people of Wu.
    Ranged troops of Wu performance great both in attack and defense.

    Details of Wu’s Troops

    Spearsman

    Spearmen are equipped with long spears, they are experts on defense.
    Develop Requirement: None.


    Cost

    95

    75

    40

    40

    00:21:40

    Status

    15

    40

    50

    30

    7

    1 Pop

    Shield Infantry

    Shield Infantries wield swords and shields, they perform impressively in the siege battles.
    Develop Requirement: Barracks, Lv3; Drill Ground, Lv1; Weaponsmith, Lv 1


    Cost

    140

    150

    185

    60

    00:23:20

    Status

    65

    35

    20

    45

    6

    1 Pop

    Female Cavalry

    Female Cavalries are guards of Sun Shangxiang, Princess of Wu. They  have the fastest moving speed in the game.
    Develop Requirement: Drill Ground, Lv5; Stable, Lv 3


    Cost

    350

    450

    230

    60

    00:51:40

    Status

    90

    25

    40

    75

    19

    2 Pop

    Heavy Cavalry

    Heavy Cavalries of Wu are good at defense, especially against Infantries.
    Develop Requirement: Drill Ground, Lv5; Stable, Lv 5


    Cost

    360

    330

    280

    120

    00:53:20

    Status

    45

    115

    55

    35

    16

    2 Pop

    Bodyguard Cavalry

    Bodyguard Cavalries are not good at fighting against Infantries, but they are much tougher while facing assaults of Cavalries.
    Develop Requirement: Drill Ground, Lv15; Stable, Lv 10


    Cost

    500

    620

    675

    170

    1:01:40

    Status

    140

    50

    165

    65

    13

    3 Pop

    Scout Cavalry

    Scout Cavalries can search appointed areas and gather information for you.
    Develop Requirement: Drill Ground, Lv5; Scout Camp, Lv1; Stable Lv1.Develop


    Cost

    170

    150

    20

    40

    0:28:20

    Status

    0

    20

    10

    0

    17

    2 Pop

    Archer

    Archers are ranged attack units with powerful force, but lack of defense.
    Develop Requirement: Drill Ground, Lv5; Scout Camp, Lv5

    Cost

    300

    220

    150

    70

    0:38:00

    Status

    80

    10

    5

    50

    7

    2 Pop

    Legendary Archer

    Legendary Archers are elite rangers of Wu, with advanced attack force compared with normal Archers.
    Develop Requirement: Drill Ground, Lv15; Scout Camp, Lv10


    Cost

    770

    310

    350

    110

    0:58:00

    Status

    150

    10

    5

    60

    7

    3 Pop

    Battering Ram

    Battering Ram is a useful device to break the wall and gate of enemy city.
    Develop Requirement: Drill Ground, Lv10; Ironworks, Lv1.

    Cost

    950

    555

    330

    75

    1:23:20

    Status

    50

    30

    105

     0

     4

    3 Pop

    Demolisher

    Demolisher can throw stones to attack enemy city.
    Develop Requirement: Drill Ground, Lv20; Ironworks, Lv20


    Cost

    960

    1450

    630

    90

    2:30:00

    Status

    70

    45

    10

     0

     3

    6 Pop

    Lobbyist

    Lobbyist is good at arguing and debating, who use his brain to win strategic advantage for his country.
    Requirement: Annexe, Lv 10; Drill Ground, Lv 20; Command Center, Lv 5.


    Cost

    30750

    45400

    31000

    37500

    25:11:40

    Status

    40

    50

    50

     0

     4

    4 Pop

    Pioneer

    You cannot establish a new city without Pioneers.
    Develop Requirement: Annexe or Mansion, Lv 10.


    Cost

    5500

    7000

    5300

    4900

    6:18:20

    Status

    0

    80

    80

     3000

     5

    1 Pop

    Rolling Log

    Rolling Log is a device for defense. It will effectively stop infantries from pushing forward and cause great casualty to them.
    Develop Requirement: City wall, Level 1


    Cost

    25

    15

    30

    0:12:00

    Status

    25

    10

     

    Rolling Stone

    Rolling Stone is a device for defense. It will effectively stop mixed force from pushing forward and cause great casualty to them.
    Develop Requirement: City wall, Level 3


    Cost

    25

    15

    20

    0:12:00

    Status

    15

    15

     

    Barricade

    Barricade is a device for defense. It will effectively stop cavalries from pushing forward and cause great casualty to them.
    Develop Requirement: City wall, Level 5


    Cost

    35

    20

    35

    0:14:00

    Status

    10

    30

     

    Blindage

    Blindage is a device for defense which will increase the defense of archers in it by 50.
    Develop Requirement: City wall, Level 15


    Cost

    200

    220

    180

    0:18:00

    Status

    0

    0

     

    Traps

    Trap will box up the invading infantry troops and make enemy infantries miss the best attack chance.
    Research Requirement: City wall, Level 10


    Cost

    120

    50

    150

    0:16:00

    Status

    0

    0

     

     
     

    Shu Units >>    Wei Units>>   Wu Units >>  

     

  • 2010-01-06 14:59:59

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